View Full Version : Background Image


Choccieholic
03-01-2007, 05:50 PM
I have a javascipt game which I would like to put a background to.
When I put "BODY background="blahblah.jpg" ONLOAD" bit no background comes up.
Am I doing it in the wrong place? Any ideas to why its not working?

Heres the code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<!-- THREE STEPS TO INSTALL CONCENTRATION:

1. Copy the coding into the HEAD of your HTML document
2. Add the onLoad event handler into the BODY tag
3. Put the last coding into the BODY of your HTML document -->

<!-- STEP ONE: Paste this code into the HEAD of your HTML document -->

<HEAD>

<SCRIPT LANGUAGE="JavaScript">
<!-- Original: Brian Gosselin (bgaudiodr@aol.com) -->
<!-- Web Site: http://www.bgaudiodr.iwarp.com -->

<!-- This script and many more are available free online at -->
<!-- The JavaScript Source!! http://javascript.internet.com -->

<!-- Begin
var pics = new Array();
for (i = 0; i <= 18; i++) {
pics[i] = new Image();
pics[i].src = 'image' + i + '.gif';
}
var map=new Array(1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18);
var user = new Array();
var temparray = new Array();
var clickarray = new Array(0, 0);
var ticker, sec, min, ctr, id, oktoclick, finished;
function init() {
clearTimeout(id);
for (i = 0; i <= 35 ;i++) {
user[i] = 0;
}
ticker = 0;
min = 0;
sec = 0;
ctr = 0;
oktoclick = true;
finished = 0;
document.f.b.value = "";
scramble();
runclk();
for (i = 0; i <= 35; i++) {
document.f[('img'+i)].src = "image0.gif";
}
}
function runclk() {
min = Math.floor(ticker/60);
sec = (ticker-(min*60))+'';
if(sec.length == 1) {sec = "0"+sec};
ticker++;
document.f.b.value = min+":"+sec;
id = setTimeout('runclk()', 1000);
}
function scramble() {
for (z = 0; z < 5; z++) {
for (x = 0; x <= 35; x++) {
temparray[0] = Math.floor(Math.random()*36);
temparray[1] = map[temparray[0]];
temparray[2] = map[x];
map[x] = temparray[1];
map[temparray[0]] = temparray[2];
}
}
}
function showimage(but) {
if (oktoclick) {
oktoclick = false;
document.f[('img'+but)].src = 'image'+map[but]+'.gif';
if (ctr == 0) {
ctr++;
clickarray[0] = but;
oktoclick = true;
} else {
clickarray[1] = but;
ctr = 0;
setTimeout('returntoold()', 600);
}
}
}
function returntoold() {
if ((clickarray[0] == clickarray[1]) && (!user[clickarray[0]])) {
document.f[('img'+clickarray[0])].src = "image0.gif";
oktoclick = true;
} else {
if (map[clickarray[0]] != map[clickarray[1]]) {
if (user[clickarray[0]] == 0) {
document.f[('img'+clickarray[0])].src = "image0.gif";
}
if (user[clickarray[1]] == 0) {
document.f[('img'+clickarray[1])].src = "image0.gif";
}
}
if (map[clickarray[0]] == map[clickarray[1]]) {
if (user[clickarray[0]] == 0&&user[clickarray[1]] == 0) { finished++; }
user[clickarray[0]] = 1;
user[clickarray[1]] = 1;
}
if (finished >= 18) {
alert('You did it in '+document.f.b.value+' ! \n The code you need is B');
init();
} else {
oktoclick = true;
}
}
}
// End -->
</script>
</HEAD>

<!-- STEP TWO: Insert the onLoad event handler into your BODY tag -->

<BODY background="background.jpg" OnLoad="init()">

<!-- STEP THREE: Copy this code into the BODY of your HTML document -->

<center>
<h2>Concentration</h2>
<form name="f">
<table cellpadding="0" cellspacing="0" border="0">
<script language="javascript">
<!-- Begin
for (r = 0; r <= 5; r++) {
document.write('<tr>');
for (c = 0; c <= 5; c++) {
document.write('<td align="center">');
document.write('<a href="javascript:showimage('+((6*r)+c)+')" onClick="document.f.b.focus()">');
document.write('<img src="image0.gif" name="img'+((6*r)+c)+'" border="0">');
document.write('</a></td>');
}
document.write('</tr>');
}
// End -->
</script>
</table>
<br><br>
<input type="button" value=" " name="C" onClick="init()">
</form>
</center>

<p><center>
<font face="arial, helvetica" size="-2">Free JavaScripts provided<br>
by <a href="http://javascriptsource.com">The JavaScript Source</a></font>
</center><p>

<!-- Script Size: 3.63 KB -->

</body>
</html>